Friday, 3 April 2015

Sparring Strategies

Universal Laws

  • Circle
  • step left to setup right hand
  • step right to setup up left hand
  • left hand up going left
  • right hand up going right


Backfoot
Being first (to punch): circle slowly, get your flicks and stiff/holding jab working to slow down opponent to your speed and setup a solid cutting angle shot. This can be thrown solo or in combination after your flicks.
Being second (to punch):  circle slowly,  intimidate opponent by really focusing on chin, this will help slow them down, wait for their entry and time a big cutting angle shot as they come in.
Being f***ed 1 (getting flustered): Quick fix: give yourself space to work in,  get your flicks and stiff/holding jab working. This will keep opponent at bay and give you space to think and move in. Option 1 (with space): Keep circling and aggressively turn into, not away from your opponent (almost shoulder slam them). Option 2 (no space): stop moving, sink weight, full cover, turn right shoulder away/ left shoulder forward and throw an overhand right.  Irrelevant if it lands simply a way of clearing some space so you can escape.

Front Foot
Being first (to punch): You're going to need to distract/slip/feint your way in. Circle and gradually build the speed of your rhythm. don't circle faster, pace faster. Once you have your speed up you should feel far more fluid and agile, from this state slip left - throw left or slip right - throw right, ensuring that when you slip your head moves outside their guard, and throw punch from there as you are off eye line. You can also use feints from this state but in this case you step left to setup up a right then- feint left - throw right or step right to setup  a left then  feint right - throw left.
Being second (to punch): You're going to need to get their timing down/ listen to the Morse code. Stay just outside of range (end of their jab + 6 inches) and move slightly on each of their attempted shots, NB a more advanced version of this is to move on each of their movements (more subtle!). Your movements can be as slight or as vigorous as you like but remember the aim is not to slip the punches, they're not in range, the aim is to move/match with their timing. Like above once you have their speed you should start to feel fluid and agile. From this state simply time one of their punches/movements or gap between punches/movements to enter using a left or right parry to remove either of their hands which is in the way of your attack.
Being f***ed (getting timed and punished on all of your efforts): Quick Fix:  respect their range! get back to the end of their jab + 6-9 inches! Option 1: Reset body and mind, once calmer and you will be able to remember the entrance and be more likely to execute it correctly. Option 2: Go on the backfoot/make them go on the front foot. Sometimes your opponent is just having a good day, stop giving it to him. Once his mindset changes to front foot switch back to front foot too and catch him in the wrong mindset.

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